Ali213 Steam: Emu !new!

bool SaveManager::LoadGame(int slotId, uint8_t* outData, size_t maxSize, size_t& actualSize) std::string mainPath = GetSlotPath(slotId); if (!fs::exists(mainPath)) return false;

// Write save data std::ofstream saveFile(mainPath, std::ios::binary); if (!saveFile) return false; saveFile.write(reinterpret_cast<const char*>(data), size); saveFile.close();

bool SaveManager::VerifyIntegrity(int slotId) std::string mainPath = GetSlotPath(slotId); std::string metaPath = GetSlotPath(slotId, ".meta"); ali213 steam emu

bool SaveManager::BackupSlot(int slotId) std::string src = GetSlotPath(slotId); if (!fs::exists(src)) return false; std::string dst = GetSlotPath(slotId, ".backup"); fs::copy_file(src, dst, fs::copy_options::overwrite_existing); return true;

void SaveManager::SetSaveDirectory(const std::string& customPath) m_saveDir = customPath; if (!m_saveDir.empty() && m_saveDir.back() != '/') m_saveDir += '/'; fs::create_directories(m_saveDir); bool SaveManager::LoadGame(int slotId

// ali213 specific: redirect save path to local folder void SetSaveDirectory(const std::string& customPath); private: std::string m_gameName; std::string m_saveDir; uint32_t CalculateChecksum(const uint8_t* data, size_t size); std::string GetSlotPath(int slotId, const std::string& suffix = ""); ; #include "SaveManager.h" #include <fstream> #include <cstring> #include <chrono> #include <iomanip> #include <sstream> #include <filesystem> namespace fs = std::filesystem; // CRC32 table for checksum (simplified) static uint32_t crc32_table[256]; static bool crc32_initialized = false;

std::ifstream saveFile(mainPath, std::ios::binary); if (!saveFile) return false; saveFile.read(reinterpret_cast<char*>(outData), fileSize); saveFile.close(); if (!fs::exists(mainPath)) return false

crc32_initialized = true;

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