class LayoutOptimizer: def (self, width: int = 50, height: int = 50): self.grid = np.zeros((width, height), dtype=int) # 0=empty, 1=road, 2=building self.buildings = [] self.resource_zones = {}
I'll help you develop a for Anno 1404 , focusing on efficient building placement, resource chains, and maximizing cathedral/imperial cathedral construction. anno 1404 stadt layout
Monument Progress: Cathedral foundations: 28% (need 12 more noble houses) # Building stats extracted from game files (simplified) BUILDING_DATA = "peasant_house": "size": (2,2), "residents": 8, "tax": 2, "requirements": ["market"], "market": "size": (3,3), "coverage": 20, "cost": 500, "wood": 10, "tools": 5, "wheat_farm": "size": (4,4), "output": "wheat", "cycle": 60, "field_required": True, "bakery": "size": (3,3), "input": ["wheat"], "output": "bread", "cycle": 30, class LayoutOptimizer: def (self, width: int = 50,