Big Paintball Script -

local function onPlayerShoot(player, weaponType, mousePos) -- Validate ammo, cooldown, and line-of-sight -- Perform raycast, apply damage, award points end

shootRemote.OnServerEvent:Connect(onPlayerShoot) big paintball script

local remotes = ReplicatedStorage:WaitForChild("Remotes") local shootRemote = remotes:WaitForChild("Shoot") local function onPlayerShoot(player

Would you like a (Roblox Luau) with all these features implemented? mousePos) -- Validate ammo