Enterate de las últimas novedades del mercado.
Retail, Outdoor, Proyectos Integrales, Decoración de Vehículos y Eventos Publicitarios. Diseño Industrial y todas las tendencias del sector
function TreasureModule:generateTreasure() -- Select a random treasure model local treasureModels = {"TreasureChest", "TreasureBarrel", "TreasureStatue"} local treasureModel = treasureModels[math.random(1, #treasureModels)]
function PlayerModule:movePlayer(player, userInput) -- Calculate the movement direction based on user input local direction = Vector3.new(userInput.Forward.X, 0, userInput.Forward.Z) build a boat for treasure script
-- Snap the part to the grid part.CFrame = CFrame.new(part.Position.X, part.Position.Y, part.Position.Z) end #treasureModels)] function PlayerModule:movePlayer(player
local BoatModule = {}
return boat end
-- PlayerModule.lua
function BoatModule:createBoat(player, components) -- Create a new boat model local boat = Instance.new("Model") boat.Name = player.Name .. "'s Boat" build a boat for treasure script