Call Of Duty Modern Warfare 2 Joseph Allen <WORKING - Fix>

As a player, you are inside Allen’s head. You have no choice but to walk through the terminal, watching innocents fall. Allen’s internal conflict is palpable—he is a soldier sworn to protect life, yet he must participate in atrocity to maintain his cover. His only solace is Shepherd’s promise: “To get Makarov, you have to be Makarov.” Allen survives the airport shootout, fighting through waves of Russian SWAT and FSB. He makes it to the getaway car. He thinks he has succeeded. As he climbs into the vehicle, Makarov turns to him, calm and cold.

Unlike Soap or Price, Allen gets no revenge. He gets no heroic last stand. He simply becomes a piece of evidence. His death serves two masters: Makarov, who uses him to ignite a world war, and Shepherd, who uses that war to justify his own private army. call of duty modern warfare 2 joseph allen

When players control Private Allen in "No Russian," they aren't playing a hero. They are playing the fuse to a bomb. In the end, Joseph Allen isn't remembered for his bravery in the streets of Afghanistan. He is remembered as the American who shot up an airport. That irony—that injustice—is the dark heart of Modern Warfare 2 . As a player, you are inside Allen’s head

All of this—the burning suburbs, the fight for the White House, the battle of the D.C. ruins—happens because of one dead Ranger. Shepherd, obsessed with revenge for the 30,000 soldiers lost in the original Modern Warfare , orchestrated the false flag operation to provoke a war that would allow him to rebuild America’s military power. Allen was simply the pawn sacrificed to move the board. Joseph Allen is a tragic figure because he dies a traitor in the eyes of the world, yet he was nothing but a patriot. He followed orders that felt morally abhorrent because he believed in his commander. He walked into the lion’s den, and the lion (Shepherd) set him on fire. His only solace is Shepherd’s promise: “To get

"Your Lieutenant Shepherd… sends his regards."