D3d10 Fivem May 2026
-- Render to texture function d3d10.CreateRenderTarget(width, height) local rt = { width = width, height = height, texture = CreateRuntimeTexture(width, height) } return rt end
-- Post-processing chain function d3d10.InitPostProcessing() local ppChain = { bloom = true, dof = false, colorGrading = true, vignette = 0.35 } return ppChain end d3d10 fivem
-- Draw radar texture to screen DrawSprite(radarRT.texture, self.position.x, self.position.y, self.size, self.size, 0, 255, 255, 255, 255) end -- Render to texture function d3d10