// Measure time elapsed since start or last FPS calculation time = getTimeElapsed();
while (running) { // Render a frame renderFrame();
// Initialize variables int frames = 0; float time = 0.0f; // in seconds
// Measure time elapsed since start or last FPS calculation time = getTimeElapsed();
while (running) { // Render a frame renderFrame();
// Initialize variables int frames = 0; float time = 0.0f; // in seconds