Switch to the openvr/oculus/openxr branch. And add -openvr to the launch options. The game runs pretty well with it and without any 3D issues like some older oculus games.
Switch to the openvr/oculus/openxr branch. And add -openvr to the launch options. The game runs pretty well with it and without any 3D issues like some older oculus games.
Before you write a single line of code, you need to understand the of the architecture. Here is the strategic playbook. 1. The "One App, Many Verticals" Fallacy Don't build a monolith. Grab started with taxis (one service), then added food, then payments, then couriers. If you build one massive codebase for "Ride + Food + Grocery," a bug in the promotion engine will crash your entire fleet of drivers.
Have you tried building a logistics platform? What was your biggest technical surprise? Let’s discuss in the comments. 👇
Beyond the Super App: The Technical & Strategic Blueprint for Building a Multi-Service Platform (like Grab)
But here’s the reality: A multi-service app isn't just an "app." It is a distributed operating system for a city. It manages real-time logistics, payments, geospatial data, supply/demand matching, and trust—all in one pocket-sized interface.
Why simply cloning the UI is the fastest path to failure—and how to architect for scale, logistics, and hyperlocal growth instead. We all know the pitch: "We want to build the Grab/Uber for [Your Region]."
VR itself is working fine with Euro Truck Simulator 2 using the Oculus branch. Other issues are the common issues related to the game itself, that's mostly VR performance is pretty bad if you are using big maps like Promods, and you will have to live the lower FPS and resolution
Need to opt-in to a beta and force the use of Proton to start the game in VR mode, but works without issues.
System Information: