Jw Player Codepen «Mobile»
playerInstance.on('play', function() logEvent('Playback started'); ); playerInstance.on('pause', function() logEvent('Playback paused'); ); playerInstance.on('adStarted', function(ad) logEvent(`Ad started: $ad.tag `); // Show in console and optional small alert style const statusDiv = document.querySelector('.status-indicator'); if (statusDiv) statusDiv.innerHTML = '<i class="fas fa-ad" style="color:#f97316;"></i> Ad playing — sponsored content'; setTimeout(() => if (playerInstance && !playerInstance.getAdBlock()) if (statusDiv && !playerInstance.getState() === 'advertising') statusDiv.innerHTML = '<i class="fas fa-check-circle" style="color:#22c55e;"></i> Player ready · HLS + Ads active'; , 3000); ); playerInstance.on('adFinished', function() logEvent('Ad finished, resuming content'); const statusDiv = document.querySelector('.status-indicator'); if (statusDiv) statusDiv.innerHTML = '<i class="fas fa-check-circle" style="color:#22c55e;"></i> Player ready · HLS + Ads active'; ); playerInstance.on('error', function(e) console.warn('Player error: ', e); ); }
/* Control card */ .control-card background: #f8fafc; border-radius: 1.5rem; padding: 1.2rem 1.4rem; box-shadow: 0 2px 8px rgba(0, 0, 0, 0.02), 0 1px 2px rgba(0, 0, 0, 0.05); border: 1px solid #eef2ff;
if (play) play.addEventListener('click', () => playerInstance.play(); ); if (pause) pause.addEventListener('click', () => playerInstance.pause(); ); if (mute) mute.addEventListener('click', () => playerInstance.setMute(true); ); if (unmute) unmute.addEventListener('click', () => playerInstance.setMute(false); ); if (reload) reload.addEventListener('click', () => // reload current media: reset position and play again playerInstance.stop(); playerInstance.play(); ); if (volUp) volUp.addEventListener('click', () => let currentVol = playerInstance.getVolume(); let newVol = Math.min(100, currentVol + 10); playerInstance.setVolume(newVol); ); if (volDown) volDown.addEventListener('click', () => let currentVol = playerInstance.getVolume(); let newVol = Math.max(0, currentVol - 10); playerInstance.setVolume(newVol); ); if (fullscreen) fullscreen.addEventListener('click', () => playerInstance.setFullscreen(true); ); jw player codepen
<!-- Right side: controls, code info, feature overview --> <div class="info-panel"> <div class="control-card"> <h3><i class="fas fa-sliders-h"></i> Playback Controls</h3> <div class="button-group"> <button id="playBtn" class="jw-btn"><i class="fas fa-play"></i> Play</button> <button id="pauseBtn" class="jw-btn"><i class="fas fa-pause"></i> Pause</button> <button id="muteBtn" class="jw-btn"><i class="fas fa-volume-mute"></i> Mute</button> <button id="unmuteBtn" class="jw-btn"><i class="fas fa-volume-up"></i> Unmute</button> <button id="reloadBtn" class="jw-btn"><i class="fas fa-sync-alt"></i> Reload</button> </div> <div class="button-group" style="margin-top: 8px;"> <button id="volumeUp" class="jw-btn"><i class="fas fa-plus-circle"></i> Vol +10%</button> <button id="volumeDown" class="jw-btn"><i class="fas fa-minus-circle"></i> Vol -10%</button> <button id="fullscreenBtn" class="jw-btn primary-btn"><i class="fas fa-expand"></i> Fullscreen</button> </div> </div>
// Event listeners to show interactivity playerInstance.on('ready', function() logEvent('Player ready and loaded'); // Optionally update status const statusDiv = document.querySelector('.status-indicator'); if (statusDiv) statusDiv.innerHTML = '<i class="fas fa-check-circle" style="color:#22c55e;"></i> Player ready · HLS + Ads active'; ); playerInstance
.status-indicator font-size: 0.7rem; background: #eef2ff; border-radius: 20px; padding: 4px 12px; display: inline-flex; align-items: center; gap: 6px;
.pen-logo display: flex; align-items: center; gap: 12px; function() logEvent('Playback started')
.primary-btn:hover background: #1d4ed8;
