Qb64 Manual Pdf |work| 【TRUSTED • EDITION】
AND, OR, NOT, XOR PRINT formatting:
_SNDSTOP music& _SNDPAUSE music& _SNDCLOSE music& ' free memory DO WHILE _SNDPLAYING(music&) _DELAY 0.1 PRINT "Playing..." LOOP Chapter 9: File Input/Output 9.1 Sequential Files (Text) Write to file: qb64 manual pdf
COLOR _RGB(255, 255, 0) ' yellow text COLOR _RGB(0, 0, 0), _RGB(255, 255, 255) ' black on white PSET (100, 200), _RGB(255,0,0) ' draw a red pixel | Command | Syntax | Description | |---------|--------|-------------| | PSET | PSET (x,y), color | Set single pixel | | LINE | LINE (x1,y1)-(x2,y2), color | Line or rectangle | | CIRCLE | CIRCLE (cx,cy), radius, color | Circle/ellipse | | PAINT | PAINT (x,y), fill_color, border_color | Flood fill | AND, OR, NOT, XOR PRINT formatting: _SNDSTOP music&
PRINT "Hello" ' normal PRINT "A"; "B" ' no newline (A B) PRINT "X", "Y" ' tab-separated columns PRINT USING "##.##"; 3.14159 ' -> 3.14 0) ' yellow text COLOR _RGB(0
sprite& = _NEWIMAGE(32, 32, 32) _DEST sprite& ' draw onto sprite CLS , _RGB(255,0,0) ' red background _DEST 0 ' back to main screen _PUTIMAGE (mouseX, mouseY), sprite& SCREEN _NEWIMAGE(800, 600, 32) _DISPLAY ' start rendering DO _LIMIT 60 ' 60 FPS CLS ' draw frame... x = x + 1 _PUTIMAGE (x, 300), player& _DISPLAY ' show frame LOOP Chapter 8: Audio & Sound 8.1 Legacy Sound (PC Speaker) SOUND 440, 18 ' 440Hz for 1 second (18 ticks = 1 sec) BEEP ' simple beep PLAY "MB L8 O3 C D E F G" ' music macro language 8.2 Modern Sound (_SND Commands) Load and play:
' Main loop DO _LIMIT 60 CLS