Slim Dx Version 4.0 13.43 < GENUINE • 2024 >

// Load a texture using (var stream = System.IO.File.OpenRead("texture.png")) { var textureData = Texture2D.FromStream(_device, stream, ImageInformation.FromFile("texture.png")); _texture = textureData; _textureView = new ShaderResourceView(_device, _texture); }

Slim DX version 4.0!

static void Main(string[] args) { // Create the device and swap chain var windowHandle = System.Windows.Forms.Application.OpenForms[0].Handle; var desc = new SwapChainDescription() { BufferCount = 1, IsWindowed = true, ModeDescription = new ModeDescription(800, 600, new Rational(60, 1), Format.R8G8B8A8_UNorm), OutputHandle = windowHandle, SampleDescription = new SampleDescription(1, 0), Usage = Usage.RenderTargetOutput }; slim dx version 4.0 13.43