Sony's Mission Statement Site
| Division | Alignment with Kando | Outcome | Explanation | | :--- | :--- | :--- | :--- | | | High | Success | Exclusive games (God of War, Spider-Man) are engineered for emotional peaks. Haptic feedback (DualSense) creates physical kando . | | Music Publishing | High | Success | Sony owns the back catalogs of Bob Dylan, Queen, and Michael Jackson—literal archives of emotional history. | | Mobile Phones (Xperia) | Low | Failure | A smartphone cannot differentiate on “emotion” when iOS/Android control the software experience. Xperia’s hardware excellence yields no kando . | | Financial Services | Zero | Irrelevant (but profitable) | Sony Bank sells life insurance in Japan. No consumer has ever felt kando during an annuity purchase. This division is a silent violation of the mission. |
Empirical analysis of Sony’s product divisions reveals a bifurcated performance relative to the mission. sony's mission statement
Official statement (paraphrased): “Fill the world with emotion, through the power of creativity and technology.” | Division | Alignment with Kando | Outcome
At first glance, this is vaporware. “Emotion” is unmeasurable; “creativity” is assumed. However, this paper posits that the statement’s ambiguity is its strategic purpose. Unlike Ford (“making people’s lives better”) or Google (“organizing the world’s information”), Sony’s mission rejects operational specificity to protect a sprawling conglomerate structure—spanning gaming (PlayStation), music (Sony Music), movies (Sony Pictures), electronics (TVs/sensors), and financial services (Sony Bank). The mission’s elasticity is not a bug; it is a survival mechanism. | | Mobile Phones (Xperia) | Low |
Kando (感動) is a compound of kan (feeling) and do (to move). In Japanese business culture, kando implies a sudden, involuntary emotional peak—the gasp when a song hits the right note or a game plot twists.
