protected override void Draw(GameTime gameTime)

spriteBatch = new SpriteBatch(GraphicsDevice); pixel = new Texture2D(GraphicsDevice, 1, 1); pixel.SetData(new[] Color.White );

GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D pixel;

graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content";