protected override void Draw(GameTime gameTime)
spriteBatch = new SpriteBatch(GraphicsDevice); pixel = new Texture2D(GraphicsDevice, 1, 1); pixel.SetData(new[] Color.White );
GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D pixel;
graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content";