Gun Spin Github Free -
button:active transform: translateY(2px); box-shadow: 0 2px 0 #1f140a;
if (!hit) drawGameOver();
if (cylinderSpinning) setMessage('Cylinder is moving! Wait before firing.', true); return; gun spin github
// Event Listeners spinBtn.addEventListener('click', () => if (!gameActive) resetGame(); return; button:active transform: translateY(2px)
// Gun body (simple) ctx.save(); ctx.shadowBlur = 0; ctx.fillStyle = "#2f2a24"; ctx.beginPath(); ctx.rect(280, 240, 240, 80); ctx.fill(); ctx.fillStyle = "#5a4a38"; ctx.beginPath(); ctx.rect(500, 260, 100, 40); ctx.fill(); box-shadow: 0 2px 0 #1f140a
// Fire the gun function fireGun() if (!gameActive) setMessage('Game over. Press RESET.', true); return;
ctx.font = "bold 20 monospace"; ctx.fillStyle = "#ffdd99"; ctx.shadowBlur = 0; ctx.fillText( CHAMBER: $currentChamber+1/$chambers , 550, 180); if(liveChamber === currentChamber && !cylinderSpinning && gameActive) ctx.fillStyle = "#ff5555"; ctx.fillText("⚡ LIVE ROUND ⚡", 550, 220);

